All 151 original Gen 1 Pokemon on one spinning wheel. Spin to get a random Pokemon for your Nuzlocke run, challenge team, trivia night, or the eternal debate of which starter was actually the best choice.
Every Pokemon from the Kanto Pokedex in one place. The wheel spins all of these with equal probability, so yes, Magikarp has the same odds as Mewtwo. That is the beauty of randomness.
The three starter lines from Pokemon Red and Blue. You picked one at the beginning of the game and felt incredibly judged by everyone who picked differently. Now the wheel picks for you so you can blame fate instead.
The five rarest Pokemon in the Kanto region are on this wheel with equal probability. Spin and you might just land on Mewtwo. Or Magikarp. That is the joy of a fair wheel.
The Pokemon community has found some creative uses for a random Gen 1 picker. Here are the most popular ones.
This wheel covers Gen 1 (Kanto). The full NameWheel builder lets you paste any list, so you can load Pokemon from any generation or mix them freely. Here is the complete regional breakdown so you know exactly what you are working with.
| Gen | Region | Starter Trio | New Pokemon | Year (US) |
|---|---|---|---|---|
| Gen I | Kanto | Bulbasaur · Charmander · Squirtle | 151 | 1998 |
| Gen II | Johto | Chikorita · Cyndaquil · Totodile | 100 | 2000 |
| Gen III | Hoenn | Treecko · Torchic · Mudkip | 135 | 2003 |
| Gen IV | Sinnoh | Turtwig · Chimchar · Piplup | 107 | 2007 |
| Gen V | Unova | Snivy · Tepig · Oshawott | 156 | 2011 |
| Gen VI | Kalos | Chespin · Fennekin · Froakie | 72 | 2013 |
| Gen VII | Alola | Rowlet · Litten · Popplio | 88 | 2016 |
| Gen VIII | Galar + Hisui | Grookey · Scorbunny · Sobble | 96 | 2019 |
| Gen IX | Paldea | Sprigatito · Fuecoco · Quaxly | 103 | 2022 |
Total National Dex as of Gen IX: 1,025 Pokemon. The original 151 represent about 14.7% of every Pokemon ever created. If you want a wheel with all 1,025, open the full builder and paste in whatever list you want.
Every Pokemon on this wheel has at least one of these types. The type system runs all battle matchups: double damage, half damage, no damage. Gen 1 originally had 15 types. Dark, Steel, and Fairy were added later to fix balance problems that had gotten out of hand.
Immune to Ghost attacks. Weak to Fighting. No type it hits super effectively.
Beats Grass, Bug, Steel, Ice. Weak to Water, Rock, Ground.
Covers Fire, Rock, Ground. Resisted by Grass, Water, Dragon.
Immune to Ground type moves. Strong vs Water and Flying. Only one weakness.
Beats Water, Rock, Ground. Has 5 weaknesses including Fire, Ice, Bug, Flying, Poison.
One of the weakest defensive typings. Excellent coverage vs Dragon, Grass, Flying, Ground.
Only type that hits Normal super effectively. Counters Dark, Ice, Rock, Steel.
One of only two types that hit Fairy super effectively. Resisted by Poison, Ground, Rock, Ghost.
Immune to Electric. Beats Fire, Electric, Poison, Rock, Steel. Flying types are immune.
Immune to Ground attacks. Good coverage against Grass, Fighting, Bug.
Near-broken in Gen 1 due to a Ghost immunity bug. Now correctly weak to Bug, Ghost, Dark.
Underwhelming in Gen 1. Has since improved. Hits Dark, Grass, Psychic super effectively.
4 weaknesses (Water, Grass, Fighting, Ground). Strong coverage against Fire, Ice, Flying, Bug.
Immune to Normal and Fighting. Only Ghost and Dark can hit it super effectively.
Resists Water, Fire, Grass, Electric. Only Ice and Fairy hit it super effectively. Fairy added to balance it.
Added in Gen 2 to fix Psychic dominance. Immune to Prankster. Weak to Fighting, Bug, Fairy.
Immune to Poison. Has 10 resistances. Best defensive typing in the game, it is not even close.
Added in Gen 6 to nerf Dragon. Immune to Dragon entirely. Weak only to Poison and Steel.
The Pokemon fanbase has built a whole ecosystem of self-imposed challenge runs that turn the main games into something much more brutal than Game Freak intended. Most of them involve randomness somewhere. That is where this wheel comes in.
The Video Game Championship is Pokemon's official competitive format. VGC 2025 runs Reg G rules: doubles, bring 4 from 6, and one restricted legendary required on your team. None of these are Gen 1 Pokemon (sorry Alakazam), but understanding the competitive scene is half the fun of being a Pokemon fan.
VGC runs as double battles: 4 Pokemon brought from a team of 6, 45 seconds per turn, best of three games. Official tournaments run worldwide, with the World Championships as the annual finale.